Portfolio · Museums / VR / AI

Museo della Battaglia di Vittorio Veneto

A project that brings the city’s largest First World War archive into the 21st century: multilingual touchscreens, VR headsets, artificial intelligence and an accessible route that breaks down cognitive barriers.

309,000 euroPNRR grant
20 VR stationson the ground floor
Around 100 photographsMarzocchi stereoscopic images in 3D
Italian · English · Germantouchscreen languages
Braille route · audio guidesaccessibility
The project

A museum that becomes accessible, narrative and interactive.

It grew out of the synergy between the municipal administration of Vittorio Veneto, the Museum curator Stefano Gambarotto, the Circolo Vittoriese di Ricerche Storiche and Web’nGO.

Technology and content come together to make the historical heritage more engaging, with an innovative system that brings the wider public into the story.

Presentation of the new interactive installations at the Museo della Battaglia di Vittorio Veneto

The goal

To help visitors better understand the Museum’s cultural content, also for the benefit of people with disabilities.

The PNRR grant

Thanks to the PNRR grant of 309,000 euro, the Museum becomes accessible to everyone.

The work

What we brought into the Museum.

Four areas of work to guide visitors, explain the exhibits and break down cognitive and architectural barriers.

01

VR headsets and Marzocchi’s photographs

On the ground floor, twenty VR stations let visitors view around 100 stereoscopic photographs by Marzocchi, recovered and reassembled into a 3D experience. On the top floor, images and a voice-over tell the story of the Battle of Vittorio Veneto.

02

Multilingual touchscreens

Touchscreen monitors that help communicate in several languages (Italian, English, German) and overcome architectural barriers, giving easy access to the content. They sit at a height that is accessible to wheelchair users too, so everyone can interact independently.

03

Armeria Marson and the exhibits

In the Armeria Marson the whole collection is described on a touchscreen with short videos, images, audio and subtitles. The weapons store, previously closed to visitors, also opens to the public with a new display and a small conservation workshop.

04

Accessibility and inclusive routes

A braille route and downloadable audio guides, inert materials for the tactile experience of blind visitors, new lighting and backlit graphic tablets for effortless reading. In the Aula civica, a large mobile HD laser-light screen stands in front of the central fresco.

The value of the project

Working with emotion, thinking about people.

“In the public sector it is important to find capable reference people who know how to carry a project forward. In Vittorio Veneto we found them, and thanks to them we managed to complete all of this. We tried to give prominence to an objectively remarkable reality, bringing it to the wider public with an innovative system.”Fabio Visentin, managing director of Web’nGO
“Why leave those glass slides there when we can bring them into the 21st century thanks to new technologies and artificial intelligence? We gave life to these people, protagonists of a dark moment in history. We lowered the monitor with wheelchair users in mind, so they can interact on their own.”Maurizio Saggiorato, account manager at Web’nGO
“It is a great satisfaction to have helped people with disabilities discover the Museum’s historical and cultural content through new technologies. Because culture must be accessible to everyone.”Antonella Uliana, Councillor for Culture and Museums
“The project will help visitors better understand the Museum’s cultural content, also for the benefit of people with disabilities.”Stefano Gambarotto, curator of the Museo della Battaglia
Demonstration of the VR headsets during the project presentation
Press coverage

In the press.

The Museo della Battaglia embraces artificial intelligence: VR headsets and touchscreens for visits within everyone’s reach
Qdpnews.it — the PNRR project, the VR headsets, the multilingual touchscreens and the new technologies for accessibility.
Read the article
The project

The Museum, between VR headsets, touchscreens and historic halls.

Click an image to open it full screen — use the arrow keys to browse.

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