Portfolio · VR / Events

Milano Cortina 2026 — Casa Italia Paralimpica

TopTouch, a company of the Web'nGO Italia group specialising in interactive and immersive solutions, is technical sponsor and supplier of Casa Italia Paralimpica for the Comitato Italiano Paralimpico at the Milano-Cortina 2026 Winter Paralympic Games.

Casa Italia Paralimpicathe installation
Comitato Italiano Paralimpico2026 Winter Paralympic Games
Technical sponsor and supplierTopTouch · Web'nGO group
2 VR stationsdownhill skiing and ice hockey
Wall of Fingerprints · touch quizinstallations for the public
The project

An immersive journey through memory, play and sport.

The concept created by TopTouch turns Casa Italia Paralimpica into a participatory, accessible and engaging environment, where every visitor becomes the protagonist through digital installations with a strong emotional impact.

The project's phygital vision brings the physical and the digital together, in line with the inclusive “Italia in gioco” philosophy of the Games, to create experiences that stay with people.

Minister Matteo Salvini trying a VR station created by TopTouch at Casa Italia Paralimpica

The public

The digital and experiential installations are dedicated to the public and to the international guests of Casa Italia Paralimpica.

Institutional visits

The installations met the highest institutional figures: from Minister Matteo Salvini to the Minister for Disabilities Alessandra Locatelli.

The installations

The experiences we brought to Casa Italia.

From the large Wall of Fingerprints to the two virtual reality stations, every installation was designed to make the public part of the Paralympic story: accessible, intuitive and memorable.

01

Interactive touch quizzes

Multi-user stations where visitors test themselves on the history, values and curiosities of the Paralympic movement, with dynamic, gamified content designed for students, families and enthusiasts.

02

The great Wall of Fingerprints

A large interactive wall where visitors leave a digital fingerprint of their visit: memories, messages and emotions linked to the Paralympics are displayed in real time, creating a collective fresco of the community.

03

The passage through Casa Italia

An experiential entrance that guides people through the Casa with synchronised visual and audio content, introducing the Paralympic values of inclusion, resilience and teamwork.

04

The PhotoBooth

A customised station where visitors take fun, inclusive photos, turning the visit into a memory to take home.

Virtual reality

Two VR stations to experience the race first-hand.

The technological heart of the installation is the two virtual reality stations, where the experience of Paralympic downhill skiing and Paralympic ice hockey has been faithfully recreated. Thanks to 3D reconstructions and interactions designed to be intuitive and inclusive, visitors can “step into the shoes” of the athletes and take on the speed, precision and technical difficulty of the Paralympic disciplines.

VR simulation of Paralympic downhill skiing
The value

Immersive technologies and information.

The inauguration and the institutions

The simulations and all the Web’nGO TopTouch installations were inaugurated by the Minister of Infrastructure and Transport Matteo Salvini, in the presence of CEO Fabio Visentin and the whole Olympic team. The Minister experienced the para ice hockey simulation in the spaces of Casa Italia Paralimpica, highlighting the role of immersive technologies as a tool for information and for bringing people closer to sport.

Our thanks go to Dr Sabrina Marano, Dr Marco Giunio De Sanctis, the entire Italian Paralympic Committee and the professionals involved.

Two stations, two disciplines

Paralympic downhill skiing and Paralympic ice hockey: the two experiences recreated in 3D, with interactions designed to be intuitive and inclusive and to let visitors take on the speed, precision and technical difficulty of the disciplines.

The project

The event, between institutions and the public.

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